Game linux build run at x3 speed (SOLVED)



My game WIP Save Your Cogs - puzzle platformer run good on win and macos targets. But linux build run at x3 speed more than normal gameplay. Sound play good but animations, and movement run with x3 speed. Linux target build as release build without app manifest. Defold version *142

2 users report to me about this problem. I cannot check this bug because currently hasnt access to linux env. One from him pc configuration:

System: Ubuntu 18.10 x86_64
Kernel: 4.18.0-11-generic  DE: ubuntu:GNOME   Session: ubuntu
Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Memory (Gb): 
Video: 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) Subsystem: Lenovo 3rd Gen Core processor Graphics Controller Kernel driver in use: i915 -- 01:00.0 3D controller: NVIDIA Corporation GK208M [GeForce GT 740M] (rev a1) Subsystem: Lenovo GK208M [GeForce GT 740M] Kernel driver in use: nvidia

Also i ask this player try run windows build through Wine. Bug present also under Wine.
This bug not a critical for me i am just give feedback.



Could you try using the latest version 143? It includes some major changes/fixes to monitor refresh rate and DT stuff. :slight_smile:


Ok, friendly player checked new linux build base on *143 engine version.

  1. Speed is good, now its on normal level.
  2. But new bug found. WASD controls absolutely dont work. I has 2 control bindings with same functionality: WASD + cursor keys. Pressing WASD group keys hasnt any control effect. But cursor keys works as expected. I dont know present this bug in build on a previuos *142 engine version or not. In Win build both key groups working good.


Great that the speedup issue was resolved!

Strange, we didn’t make any changes to the input logic for 1.2.143. Did the input work earlier, or was there no way to tell due to the speedup?


Sorry i hasnt any additional information.