In game object land, we have go.set()
. It would be useful to have a similar function for GUI nodes instead of having to use the gui.set_*
family of functions.
This is especially useful for setting opacity. It’s currently tedious to set opacity while preserving the base color. Something like gui.set(node, hash("color.w"), 0.5)
would be very useful. I tried using gui.animate()
to do that, but I stumbled over this bug.