Fullscreen build switch don't seem to work (SOLVED)

I’m using a MacBook Pro (Retina) 15" running OS X 10.11.2 and I just took a look on the side scroller tutorial.
dmengine seems to lock and the game don’t run if I turn on the fullscreen switch in game.project.

I see this in console (OS X)

31/12/15 11:24:38,165 WindowServer[201]: disable_update_timeout: UI updates were forcibly disabled by application “dmengine” for over 1.00 seconds. Server has re-enabled them.

31/12/15 11:24:52,165 WindowServer[201]: disable_update_likely_unbalanced: UI updates still disabled by application “dmengine” after 15.00 seconds (server forcibly re-enabled them after 1.00 seconds). Likely an unbalanced disableUpdate call.

31/12/15 11:26:01,574 WindowServer[201]: _CGXRemoveWindowFromWindowMovementGroup: window 0x54 is not attached to window 0x67
31/12/15 11:26:09,893 WindowServer[201]: Surface testing disallowed updates for 10 sequential attempts…
31/12/15 11:26:09,903 WindowServer[201]: Surface test allowed updates after 11 attempts (44 ms)

and this in Defold console

INFO:ENGINE: Defold Engine 1.2.71 (00c6dbb)

Hmm, I quickly tried checking the fullscreen box and building and running on my Macbook Pro Retina 15 running 10.10.5 and it works as expected. Are you doing Project->Build and Launch or are you bundling an OSX app? It seems like you’re doing Build and Launch. When you say “console (OSX)” what do you mean? Which console is that?

I did a Project->Build and Launch.

If I build a Bundle OSX Application I get an executable that never startup. The icon for the APP just keep jumping up and down. I can Force Quit it and send the dump, I it will help.

If I build without fullscreen the game start and I can switch fullscreen on/off (runtime) without problems.

The console (OS X) I refer is the utility in Applications/Utilities

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Hmm, I’ve passed along your question to the rest of the team. Hopefully someone has an idea. Otherwise we’ll have to create a bug report and take a look at it in depth. Thank you for your patience.

Hi! Just tried it on my computer at work (where I know it has worked before) and it doesn’t work for me… Adding an issue for this; DEF-1545

Quick update; problem found and fixed, will land in the next stable I think. :relaxed:

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This has been fixed in latest stable; Defold 1.2.72 has been released

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