Defold 1.2.72 has been released

Defold 1.2.72

This release mainly includes bug fixes.

Bug fixes

  • DEF-1226 - Fixed: Crash in json.decode for certain inputs
  • DEF-1545 - Fixed: Fullscreen did not work on OSX
  • DEF-1539 - Fixed: Engine freeze when doing http.request with nil as header
  • DEF-1394 - Fixed: Black outline on images when rescaling images with texture profiler
  • DEF-1315 - Fixed: Unify naming of badge_count in push API
  • DEF-1166 - Fixed: Tilemap component support enable/disable messages
  • DEF-1159 - Fixed: Warn if z-near is set to 0.0
  • DEF-1205 - Fixed: gui.PLAYBACK_LOOP_PINGPONG played at half speed
  • DEF-1247 - Fixed: GUI nodes assigned to the topmost layer is not visible in the scene editor
  • DEF-901 - Fixed: Added missing properties for pie nodes

Notes

Android builds has been updated to support API Level 23 (Android 6.0).

If your project uses a custom AndroidManifest.xml, you’ll need to change one thing, the style for the DispatcherActivvity.

  • From:
    <activity android:name="com.dynamo.android.DispatcherActivity" android:theme="@android:style/Theme.NoDisplay" />
  • To:
    <activity android:name="com.dynamo.android.DispatcherActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar" />

Another (optional) entry to change is targetSdkVersion which tells Android OS what version that it has been tested against.
If left out, it will default to the minSdkVersion. See this link for detailed info: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html

For example and entry could look like this:

<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="23" />

For more information on Android API levels, please review; http://developer.android.com/guide/topics/manifest/uses-sdk-element.html#ApiLevels

Again, these changes are only needed if you are using a custom AndroidManifest.xml!

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