I’ve noticed that FSAA (enabled by using the Project → Display → Samples setting) only seems to work when drawing to the default render target. When I draw to an intermediate RT first and then copy that to the default RT, no anti-aliasing is done, even if I set the filtering mode to linear for the copying.
Has anyone else encountered this, and if so, is there a workaround? Or should I file a bug report? (I do have my own FXAA shader that I could use, but I’d prefer to just use the built-in FSAA if possible.)
(I’m on 1.10.3, btw.)