Framerate difference between debug and release builds

I’m testing my game on a Galaxy S20 120hz device.

  • When running a release exported .apk, with no changes to code or settings, it runs at half speed.
  • When running a debug .apk and building to target device the speed is what you would expect.
  • When running the debug build neat (without build to target), it runs at half speed.

Any ideas why?

What does the profiler say?

I’m a little rusty on the old profiler front. What am I looking for?

Compare the timings of the various timer scopes between the different builds.