Folder/hierarchy for collections plus drag and drop

So im currently working on a platformer where I am placing many enemies of different types in a tiled based level and I quickly realize how clustered the outline gets the more things I add. I have collectables, enemies and triggers for the enemies to turn around when they overlap them. It would’ve been cool to have folders or a collapsible hierarchy in the outline to keep everything organized for the editor UX.

Secondly having us drag and drop game objects(GOs) from the project window into a collection would be a neat feature to add. I constantly have to be dragging the GO from its initial 0 vector placement point especially when I have such a large map working with.

3 Likes

Added https://github.com/defold/editor2-issues/issues/1377

2 Likes