Hi!
The fmod example of defold-fmod is able to pan the engine sfx setting the position of the source. I am able to to the same loading the fmod banks of the defold-fmod example in my code. But I am NOT able to do it with the sfx prepared by our musician… The sfx are stereo and I hear them as stereo, but the panning does not work!
Is there some settings in fmod studio that I am missing?
Thanks!
Ciao, Rocco!