Our musician would like to use the fmod profiler to test and adjust the various sfx events he is creating. I see here: https://fmod.com/resources/documentation-studio?version=1.10&page=profiling.html that this should be possible with Unity and Unreal. Is it possible also with Defold? This would save us tons of time in iterations while preparing the sfx.
I’d guess the old FMOD Studio is supported but not the new version yet. I remember that it did work for me in the past but I only tested it before they did the major upgrade.
You need to make sure you use the exact version of FMOD studio as the version of the FMOD engine the game uses (the latest release of defold-fmod uses 2.01.02).
All 2.01.* fmod versions are early access and the last version of defold-fmod for 1.. is v1.0.5. But in this way one misses various bug fixings in defold-fmod.
Anyway, for fmod studio 2.01.02 live-update works fine!
We’ve been using it in Interrogation for a while and had no bug reports about sound, so I’d say it’s pretty stable. But point taken, I’ll try to keep away from early access next time I update the defold-fmod. The reason I had to do it was because Defold upgraded emscripten and the older HTML5 FMOD libs were compiled with an older version of emscripten, so they weren’t compatible.