As far as I’m aware, you cannot directly get a frame of animation
however is there a way to trigger a function in time with an animation without relying on timer.delay or state variables?
As far as I’m aware, you cannot directly get a frame of animation
however is there a way to trigger a function in time with an animation without relying on timer.delay or state variables?
You should be able to get the current frame using a combination of frame_count and cursor. Check them out in the sprite API.