Hello, anchor guy again with another anchor-related problem. While I’ve found a solution to the issue we had while creating a series of joints with an array (here’s the link to the other Topic: Create Joints with array/Table (SOLVED) - #3 by DandyDan ) I found a new problem: it read a nil value when it tries to create a joint between the main anchor object and the first link of the chain
As you can see in the previous image the links have their joints created without any issue. But it should appear “joining chain_piece1 with main_anchor” and it obviously doesn’t. All game objects have two collision objects with a circle shape so they can connect, while the anchor has three, both of the circular collisions are present and with the same name as the other ones.
I’ve tried to exclude the main_anchor object from the list and tried to join it with the first chain_piece with another line of code but that didn’t seem to work either. Any tips on how I could solve this?