FGL Enhance - bundles, but dont builds

Hey,

i use Enhance to add Admob to my game. It works gread with testads so far!

My problem is that i cant build my game if i set the dependencies to "https://github.com/enhance-co/defold-connector/archive/master.zip"
Bundling works.
I cant give you my Build Errors, because i dont know how to copy them :zipper_mouth_face:
But i can give you a screenshot:
http://puu.sh/y4ruO/024fe7194a.png

Its rly annoying that i have to delete the Dependencie if i want to test my app.

It seems they don’t support Windows yet? Perhaps if you contact them or add a pull request to them, they can add it?

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Oh ok. Thought i did a mistake there.

Sorry. Currently Enhance supports iOS and Android.
If you need assistance, hit us up and ask away!

http://fgl.io/docs

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Yup, this makes sense. BUT one improvement would be to make your extension build on other platforms as well by ifdef-ing the whole thing to only expose the extension on iOS and Android.

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I made pull request for macOS almost two month ago, FGL still don’t merge it (

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Looks like you should be all set now.

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