Probably like 10k copies including copies sold during sales. Optimistically it will sell 1k copies in the first week, pessimistically 500, any less and it would be considered a disappointing failure. Game is $10 with a 10% launch discount.
We expect it will take a year on Steam just to break even on cost. But who knows what could happen. The game is already super polished and fun so it might be a hit but it’s still Steam where casual audience is a severe minority. There are still casual portals we can publish on too but if it does well enough on Steam we’ve already decided we will ignore them and keep everything on Steam because Steam is still the best deal for us and concentrating ownership there is better for us long term.
Mobile version will be F2P with ads/IAP with an option to pay the same price as Steam to unlock a premium version with all of that stuff disabled. We’ll self publish it probably 2-3 weeks after Steam launch. Android first then iOS. If the game hits we’ll invest more into adding more content to it over time if not we will immediately transition into the next game to finish. And we’ll put that one up on Steam as coming soon as soon as FSH goes live.