Faerie Solitaire Dire is one of our next projects. Like FSH it has technically been in development for a few years, but didn’t get active development time for most of those years. It was originally a Monkey-X project, and has been ported to Defold. Here’s the Steam page
This thread will journal its development toward eventual Steam release!
Something interesting is that Dire already has more than 1,000 wishlists on Steam. FSH only just reached 1,000 wishlists when it released! So this is a good sign of progress on the Steam platform for games like this.
We are targeting a release date of October, if we do not make that we will target December. Let’s just say for now release date of Halloween (there is no official release date, only “2019” but this will be the target for progress ). So with that target 82 days until release!
When we first conceived of FSH and FSD they were each thought to be as opposites in different directions of our old 2009 game Faerie Solitaire. FSH was supposed to be much easier, FSD was supposed to be much harder. Naturally both iterated beyond those ideas in their own ways. The first version of FSD we released to early supporters was super hard 100% of the time. What we’re doing now is keeping the challenge but evening it out so it’s more balanced over time with more variation.
We are lucky because FSD benefits from a ton of the work we just finished with FSH. So on top of what was already done years ago it gets a head start in polish in many ways, and we can focus on other things. My first focus with Dire will be pet art. I’ll be experimenting with animating the pets this time, using spine to give them some idle animations and reactivity to cursors / clicking so they all feel alive.
There’s more to say and show so until next time!