Post launch week sales have tapered off even more to almost nothing but it’s still expected. Most games on Steam don’t sell much unless they are on sale even if it’s only 10% off (or if a similar game is becoming super popular and the game is lucky enough to appear in the “games like this” list next to it).
Our wishlist total is at 5k+ now! I would bet that people putting their game on sales so soon after release has something to do with how many wishlists they gain at launch. Probably for a proper core game on Steam they get like 10-100k wishlists on launch easily based on Steam’s population and some wishlist counts I’ve seen before. I find early sales disrespectful, at least 6 months should be before first sale, but still many games do as low as 2 and they may need it to get the lion’s share of what their game ever makes since game buying culture on Steam seems to lean so heavily on waiting for a big sale instead of buying at launch.
Currently wrangling Android issues. FMOD is super nice for reducing audio quality easily per target, but Defold doesn’t have selective asset folders based on target possible in game.project so alternative audio banks have to be moved around with scripts while making bundles instead.
FMOD is producing some random static on my Android phone which is concerning, but it’s not happening on another device… audio quality didn’t change it, doesn’t change with volume or headphones…
Found this app for testing, results from phone with the crackling. It may be the way the audio banks are loading so will investigate…
This device crackles
This one does not crackle
Puzzling when I tried to enable texture profiles specific to Android (like using ETC1 for bgs) and limited texture size to only 2k the total APK size went up? I’ll need to test it more but it’s time consuming to do so.
We will for sure publish as a $10 game on mobile. It’s kind of stupid since I know that F2P can make so much more, but we want to test to be sure that premium on mobile isn’t viable. Depending on how well it does or doesn’t do all of our future games will be F2P with all of the stuff like IAP and ads or not.
I have 3 large free content updates planned out for FSH. These I’ll finish producing this month, then they will be released over the next three months one at a time in May, June, and July. Depending on how well these updates impact sales will also determine if we invest much more into FSH and if we do similar larger content updates for future games or not. I currently have no clue what kind of impact they will be, but no matter what they will still sweeten the deal for current and future owners.
FSH got another mention in the Defold newsletter! Thank you! I hope FSH inspires more devs to make more games with Defold!