Automatically include Bundle Configuration when exporting to Facebook Instant Games
Instant Games now require a file called “fbapp-config.json” in the root folder of the zipped file. More info here.
A minimal example file that works: fbapp-config.json.zip (704 Bytes)
Could a “facebook instant” checkbox be added to the “html5” settings in game.project, which includes this file? Ideally with an option to select the file, so it can be edited easily.
Add a “Facebook Instant Game” mode to liveupdate.settings
Facebook Instant games can now be hosted on Facebook servers. If the live update files could be exported, without being zipped, directly to the HTML5 export folder, they could be included in the uploaded bundle, and loaded on demand by the Defold game.
An example project that does just this: DefoldLiveUpdateForFacebookInstant.zip (457.0 KB)
It requires you to unzip the live update files from the “zip” folder and move them inside a “liveupdate” folder inside the HTML5 export folder. If the feature request was implemented, this would instead be entirely automated.