Continuing the discussion from F18 Interceptor: Building my favorite old Amiga game:
Thanks mate. Appreciate it.
The UI is now using Defolds UI and my own fsm setup with my own widgets etc. It originally used an old imgui that I think Britzl had done? So it might have been a very old version of Dear Imgui I think.
I think this is where if came from originally
.. but I expanded and then removed it ![]()
The main issues I ran into were wanting to do some unique rendering passes with it, which kinda made it hard.
[ EDIT ] My bad. I talked about the f18 UI above, the WorldBuilder uses my own little ui setup using Nuklear. Here:
https://github.com/dlannan/defold-nuklear/
The world builder exports to a custom format in a tbl, but packaged with msgpack. This is quite fast, and allows me to stay reasonably consistent data wise. The world data, is quite small - I spent alot of time on this
.. Im currently down to:
10m_land_l6 - 25MB
10m_roads_l6 - 15MB
10m_urban_l6 - 58MB
This is for the whole world
It uses the awesome Natural Earth datasets here:
Of course, my data is a little “tailored” from those.
Thanks, the waiting room thing kinda comes from alot of those old games, from the Amiga days ![]()
Like: A10 Tank Killer, Gunship and Gunship 2000, F16 Falcon, F-15 Strike Eagle (prob my fave) and F-19 Stealth Fighter. These are all games I want to eventually rebuild myself, using this same framework and eventually multiplayer between them.
At the current rate.. I will prob grow old and pass on before I get there ![]()
Thanks for the support. Hope it does some justice to these old games I grew up with.