I’m trying to build a small game in Defold for the past couple of weeks and I’ve just bumped into the first stumbling block.
I have a Json file, around 4Mb in size that I read using sys.load_resource(…). and then call json.decode(…) to decode it to Lua tables. The call takes several minutes to complete during which time the game “hangs”.
I’d like to know if I’m doing something obviously wrong or if it’s a known limitation of Defold/Lua.
You can edit the config file in the Defold folder and change “channel = editor-alpha” to “channel = alpha” to get less frequent updates (about every 2 weeks). I think last time the base version on Steam was updated it was set to the editor-alpha one instead of alpha by mistake, editor-alpha means you still are on stable engine version but you get more frequent editor updates. You don’t have to click update every time there is an update / wait for when you know you want a new engine version or are expecting a specific bug fix.