Hello, everyone.
I’ve been looking for information on how to solve this problem, and as a last resort, I even asked a couple of AIs, but I still can’t solve it.
The only thing in the game with the texture size mentioned in the error message is the atlas, size which I can’t change. It simply says: 2048x1024 Default Profile.
That atlas has two sprites, one 864x896px and the other 864x1024px. (which I intend to use as the game background)
The problem only appears when I try to run the executable generated using the option: Project → Bundle → Windows Application. On the contrary, the game runs perfectly well with Ctrl+B.
My system, W11, RTX 5080s, all updated.
Thank you very much in advance.
Hi @German_G !
Your GPU reporting max size 1024x1024 suggests you are not getting the RTX card, but more likely some integrated GPU?
I see two solutions right now: either upgrade the driver on that GPU (1k x 1kx is very small imho), or make sure the executable runs on your RTX card (you can set this in Windows).
Ideally, I’d like our graphics card selection to be a bit more clever imho.
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Hi , and thank you for your reply.
Unfortunately, that’s not the problem. I don’t have integrated graphics. The CPU is a Ryzen 5900x (no iGPU), and the only GPU installed in the system is the RTX. (lastest drivers)
In the meantime, I’m continuing to search for information, but I can’t find anything relevant. I’m going to install Defold on another computer and test my game there to see what happens.
I’ll keep you posted on any progress.