local sound = resource.load("assets/audio/sound.wav")
returns
ERROR:RESOURCE: Resource path is not absolute (assets/audio/sound.wav) ERROR:SCRIPT: /main/mainmenu.script:30: The resource was not found (-3): 12359704079112913903, assets/audio/sound.wav stack traceback: [C]: in function 'load' /main/mainmenu.script:30: in function </main/mainmenu.script:23>
I have copied the link path directly using “Copy Project Path”.
The filetree is like this:
README.md assets bitbucket-pipelines.yml build README.md assets bitbucket-pipelines.yml build game.project input log.txt main pipeline-manager.py socket.txt
./assets:
app_icons audio images
./assets/app_icons:
!appicon.icns !appicon.ico appicon.icns appicon.ico
./assets/audio:
sound.wav
./assets/images:
layers scenes ui
./assets/images/layers:
defaultlayer.png mostlyblack.png stars.png
./assets/images/scenes:
s_0-1.png s_0-2.png
./assets/images/ui:
arrow.png launch.png logo.png logobase.png logohd.png logozcover.png
./build:
default x86_64-osx
./build/default:
_generated_0.goc _generated_28413aef.goc _generated_9852939d.spritec _generated_d249d6e8.texturec _generated_ff82d4d8.goc game.projectc main websocket
_generated_182ab0c0.spritec _generated_569a1e74.goc _generated_a872205e.spritec _generated_eeba1f24.goc assets input rendercam
_generated_1f364144.goc _generated_5b6bda86.soundc _generated_c17173c2.goc _generated_f2c0806a.spritec builtins luasec socket
./build/default/assets:
audio
./build/default/assets/audio:
sound.wavc
./build/default/builtins:
graphics input materials render
./build/default/builtins/graphics:
default.texture_profilesc
./build/default/builtins/input:
default.gamepadsc
./build/default/builtins/materials:
sprite.fpc sprite.materialc sprite.vpc
./build/default/builtins/render:
default.display_profilesc
./build/default/input:
game.input_bindingc
./build/default/luasec:
ssl.luac
./build/default/main:
loading.collectionc main.texturesetc mainmenu.scriptc
./build/default/rendercam:
camera.goc camera.scriptc rendercam.luac rendercam.render_scriptc rendercam.renderc
./build/default/socket:
socket.luac
./build/default/websocket:
bit.luac client_async.luac coxpcall.luac frame.luac handshake.luac sync.luac tools.luac
./build/x86_64-osx:
dmengine
./input:
game.input_binding
./main:
audioManager.script loading.collection main.atlas main.script mainiOS.script mainmenu.script webSocket.script