Error, potential bug?

Good day,

I am dealing with an unexpected error / issue in a game that has been released on Google play for sometime now. Nothing has been changed in the project, all I did was press “CTRL+B” and transition to each area that causes the errors. I am not sure if this is a bug or not. Maybe the Defold Team can assist? I can give access to the project for testing like before.

I am preparing a simple update, but the new versions 1.12.x are producing the following errors now.

ERROR:GAMESYS: Atlas doesn’t contains animation ‘gold_star’. Animation ‘house_1_back’ will be used  – NOT SURE WHAT CALLS THIS 12 TIMES**
ERROR:GAMEOBJECT: Could not initialize when spawning /game/core/objects/grass.goc.** – THIS EXIST**
ERROR:GAMESYS: Could not spawn an instance of prototype /game/core/objects/grass.goc.** – SEE ABOVE**
ERROR:GAMESYS: Atlas doesn’t contains animation ‘volcano_cave_bg’. Animation ‘rock_bg_white’ will be used** – THIS EXIST**
ERROR:GAMESYS: Atlas doesn’t contains animation ‘gold_star’. Animation ‘small_cloud_6’ will be used** – DON’T KNOW WHERE CALL IS MADE FOR “gold_star” , OR ATLAS USED **
ERROR:GAMESYS: Atlas doesn’t contains animation ‘big_cloud_1’. Animation ‘big_cloud_2’ will be used** – ONLY TWO ATLASES USE THE FILE, AND IT’S IN BOTH**
ERROR:GAMESYS: Atlas doesn’t contains animation ‘gold_star’. Animation ‘small_cloud_6’ will be used** – “gold_star” SHOULD NOT BE IN THE SAME FILE```

Not only the above issues, but now the game is broken on certain levels. :frowning:

Update:

I reverted to version 1.11.2 and everything works as it should.