Error on GLTF model: VERTEX_SPACE_LOCAL does not support skinning (SOLVED)

  1. I just imported assets (.glb files + textures) from the mentioned site.
  2. I created a model in Defold.
  3. I set Mesh to one of glb files.
  4. I don’t want the skeleton to be in t-pose. I used same file for Animations property - then I can select Default Animation, e.g. :2H_Melee_Idle:
  5. When I run the game with such model in collection, I get that error. It says Vertex Space Local does not support skinning, so I wanted to change Vertex Space in model - but this looks like not possible (when I click the icon to expand dropdown list, there is only this option - Local), look, here’s a screenshot with expanded dropdown in material:

image

1 Like