- I just imported assets (.glb files + textures) from the mentioned site.
- I created a model in Defold.
- I set
Mesh
to one of glb files. - I don’t want the skeleton to be in t-pose. I used same file for
Animations
property - then I can select Default Animation, e.g. :2H_Melee_Idle:
- When I run the game with such model in collection, I get that error. It says Vertex Space Local does not support skinning, so I wanted to change Vertex Space in model - but this looks like not possible (when I click the icon to expand dropdown list, there is only this option - Local), look, here’s a screenshot with expanded dropdown in material:
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