I have this character in pixel art, I set the mag and min filters to nearest and unchecked the subpixel option, the real problem is that my animated character (stored in an atlas) is bugging at the top left corner, as in the image:
I don’t know why this might be happening, I put more sprites like a tile set all over the screen and only this specific sprite in almost all frames except one has this glitchy thing. It has no rotation, in the sprite component nor when it is instanced (the sprite is a component of a prototype for the player).
You mean top right?
Does this happen in a new project where you repeat the setup as well?
Can you share a minimal project (remove .internal and build folder) as a zip file?
I look at the image, but still have no idea what the issue is?
It might be, yes.
I wonder what the source texture looks like in close up (with alpha)?
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yes, top right, sorry
yes it is
I copied the game project of the platformer example, now the bug is not happening anymore. I don’t know what it was, but for sure was a bad configuration on the project settings.