Hi folks. I’m fiddling with a new prototype, a super simple arcade puzzler, which I started just as a quick experiment to learn how to use the GUI system. Its basically just a static grid with blocks that can be moved from tile to tile, turn by turn. There’s no world or camera to move around, no need for physics or even collisions of any kind. Think about something similar to THREES.
A friend suggested that the entire game could be made with only GUI elements, and from I’ve been trying, he seems to be right. Doing so might even be easiest solution to handle both screen size scalability and screen-to-world input conversion.
But, as I still know just the basics GUI functionality, I wonder if there could be some possible issues with this approach that I can’t foresee yet.
Those that have more experience with Defolds GUI system, what do you think about the idea? Are there any possible pitfalls that I should be aware of?