Hey guys!
As promised a few months ago in the introduce yourself thread, i am now ready to show you what i’m working on. Just in time for the GDC Contest.
Enter the Infinite (working title) is an incremental / idle game where you take the role of an interstellar bounty hunter. You start with a rather small spaceship and try to reach the highest sector possible.
Like most incremental games you can either let the game play itself and only upgrade your ship from time to time. But you are also able to play the game actively by using skills and marking high-priority targets to progress faster and further in your current run.
The main focus will be the customization of your ship. You will have access to lots of equipment, skills and perks to focus your build on various idle or active strategies and try to find combos for most effective progress.
In the end-game you will command huge capital-ships with multiple main cannons, point-defense, hangars and support-systems.
Another main aspect is the presentation. I aim to give the player something fancy to look at even when idling, like some sort of space aquarium with fireworks.
You can play the current version here:
http://www.impulse-design.de/spaceidler/
As you can see the game is currently optimized for mobile, but i will soon start working on a proper desktop-version. Although i was able to reuse some assets from older projects the game still contains quite a lot of placeholder-assets for which i will need the help of a graphic artist at some point. This is especially true for the spaceships.
Most core features are actually implemented so one of the next tasks is to create more content to keep the game interesting even beyond sector 1000.
Feedback of any kind is very welcome, especially any hints to improve the UI and gameplay.
And here are some screenshots: