Hi,
So Im still working on the endless runner idea and I
m starting to work with tilemap segments
I created a tilesource
and added a collision group called “terrain”Then I created a tilemap that uses the tilesource above. The layer z is 1
Now I use it in the segment.
Theres a game object called tiles that has the tilemap and a collision object. I set the collisionobbject: collision shape to the tilemap. I set the group to “terrain” and mask to “ship” as I do with other game objects (for example the pipes).
The ship doesn`t collide unless I add a custom box shape and then it works. The tilemap compontent z is 0 and game object z is 1 (same as ship z)
This is probably something stupid but I would really like some help with that
Cheers,
trikk