I’m a bit confused about how the editor shows the gui objects relative to the other objects…
I mean, in the editor, the GUI is shown with the bottom left origin in 0,0
On the other hand my tilemap is centered in 0,0
But if i start the game everything is aligned as if they were perfectly overlapping
A couple of screenshots to explain:
You typically render the game world in one step and the gui in second step. The gui usually rendered in screen space, meaning that it stays on screen regardless of any camera panning around in the game world. The game world on the other hand is usually rendered in world space, meaning that it could render centered on some position within your world, also possibly moving around, perhaps as a player character moves through the world. Are you using a camera or a modified render script?
i understood your point about world/screen space, makes a lot of sense in hindsight… but for sure i can say that the current representation may be a bit confusing, especially with elaborated gui… however splitting screens in different GO using monarch can mitigate this