Hi all!
I have a sudden problem that is really bizarre to me.
I have done nothing to my code, nothing to the codebase, nothing to the game build to my knowledge.
Monday morning, I go to build my Defold project and it starts linting for the first time ever, takes a very long time to do it, and then throws multiple errors like this:
/lfs/src/lfs.c
Line 71: In file included from upload/lfs/src/lfs.c:71:
In file included from /var/extender/sdk/fd1ad4c17bfdcd890ea7176f2672c35102384419/defoldsdk//sdk/include/dmsdk/sdk.h:19:
In file included from /var/extender/sdk/fd1ad4c17bfdcd890ea7176f2672c35102384419/defoldsdk//sdk/include/dmsdk/engine/extension.h:19:
In file included from /var/extender/sdk/fd1ad4c17bfdcd890ea7176f2672c35102384419/defoldsdk//sdk/include/dmsdk/dlib/webserver.h:18:
In file included from /var/extender/sdk/fd1ad4c17bfdcd890ea7176f2672c35102384419/defoldsdk//sdk/include/dmsdk/dlib/socket.h:19:
In file included from /var/extender/sdk/fd1ad4c17bfdcd890ea7176f2672c35102384419/defoldsdk//sdk/include/dmsdk/dlib/sockettypes.h:21:
In file included from /var/extender/sdk/fd1ad4c17bfdcd890ea7176f2672c35102384419/defoldsdk//sdk/include/dmsdk/dlib/sockettypes_win32.h:19:
In file included from /opt/platformsdk/Win32/WindowsKits/10//Include/10.0.20348.0/um/WinSock2.h:116:
redefinition of 'sockaddr'
240 | typedef struct sockaddr {
| ^
Project will not build as a result. I am using Lua Filesystems, obviously, and that’s where the crash is coming from. I updated those repos to see if that would solve it. Did not. There has been no change in the LFS code to my knowledge (last merge was quite awhile ago).
I did not ask it to start linting, either, and now it suddenly is.
Any help would be greatly appreciated.