i’ve divided my project in multiple LUA modules but it seems that the editor autocompletion doesn’t work with them.
Standard libraries (go, tilemap, etc) work.
Imported 3rd party libraries (Monarch, Rendercam) work.
My modules (lua modules files in the project) don’t work.
i declare them in the same way as 3rd party libraries
local MA = require “main.match”
local FL = require “ludobits.m.flow”
local MO = require “monarch.monarch”
What i’m missing?