I’m using the last version of the editor for Linux.
I loaded my tilesource, created some animations on it and tried them with gameobjects in my main.collection.
If I change the “FPS” property in the animation nothing happens: the animations run at 60fps no matter what.
How can I setup different animation speeds in the editor? What “FPS” field in the animation form does?
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The FPS field should dictate the speed of the animation. Is it just the playback in the editor that is wrong or also when running the game?
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The preview inside the editor is correct, the game is wrong.
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This sound like an issue we have with vsync. Are you on Windows?
Could you try enabling the “variable_dt” in game.project and see if that helps?
(We’re currently trying to fix this issue)
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I’m using the Linux64 build.
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And, did you try the “variable_dt” setting?
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I can’t now, I will as soon as possible, thank you.
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I think it’s working only with variable_dt setting.
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