How can I ensure none of my dynamic collider GO pass through my static GO walls?
How wide are the walls? Could you please enable Physics Debugging in game.project and share a new screenshot?
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Walls looks sufficiently wide to me. When this first happened they were narrow so I made them very wide.
My guesss is when I’m creating a new object (two veggies combine into a new veggie)…the new one for some reason spawns into the wall. Is there anyway for me to avoid this? I’d rather all the other veggies move to make room for the new object. Which typically they do.
I suppose you can detect this using a contact point response and apply a force proportional to the amount of penetration
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Thanks. I’ll give that a try.