I have everything working fine when I switch from Landscape to portrait except in code I set things in the GUI like game mode. So if they select casual I change the text from “game mode” to “casual” or challenge, or timed…which ever mode they chose But if they switch the orientation it goes back to the original default “game mode” text.
Is this supposed to be like this? Do I really need to reset all my gui text labels when they rotate the screen?
Hi guys,
I’ve noticed the same behaviour when my pause menu is open in portrait, and then suddenly disappears when I switch to landscape (node is disabled by default in the editor).
I’m trying to create a very similar game.
I admit I got the idea from Poki, the game’s name is Cats Drop, congrats for it @yeqwep, very cool game. @yeqwep I’m tagging you because I’ve checked your game after discovering this issue, and it also suffers from the same… menu disappears on orientation change. @schlista Have you released the game on some web portal too?