I have everything working fine when I switch from Landscape to portrait except in code I set things in the GUI like game mode. So if they select casual I change the text from “game mode” to “casual” or challenge, or timed…which ever mode they chose But if they switch the orientation it goes back to the original default “game mode” text.
Is this supposed to be like this? Do I really need to reset all my gui text labels when they rotate the screen?
See on start it is “casual”
But in portrait mode it switches back to default text “game mode”