Dynamic loading / unloading of GUI textures

What I want is to have a “load dynamically” option for individual textures within GUIs. This could make it easier to have many textures listed within a single GUI file but not have them all loaded in memory at once.

Then have it so that when a GUI exists with a texture it’s immediately loaded. And give us ability to async load in advance. And ensure textures can be dynamically unloaded once all nodes which use them no longer exist.


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Has there been any update regarding dynamic loading/unloading of GUI textures?

Something similar to the behaviour of a dynamic factory would be ideal.

Nope, no progress I’m afraid.