Hey, I’ve already asked a question about how I should make my Inventory system. Thanks to the guys there I managed to make a nice Inventory system which includes picking up/throwing away items.
However, now comes the step in which I make the inventory manageable via the GUI.
The problem I’ve ran into is that I want to make every item in the inventory individually selectable and manageable, a lot like you can do it with the factory component. But since I’m working with a single gui script, I still, after quite some researching and testing out (I worked around with cloning nodes), cannot achieve to make a manageable inventory in which there could potentially be an infinte amount of items.
Think about the Skyrim inventory GUI: every individual item selectable, all items can be found on screen by scrolling, the inventory can theoretically hold an infinte amount of items.
Anyone who can give me a hint on how to do it properly? Thanks in advance!