Dynamic Convex Hull Shape

#1

Is it possible to make and attach runtime convex hull shape?

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#2

For collisions you mean?

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#3

Yes

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#4

Currently not possible, but we have it on our todo list.

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#5

I thought tilemaps might make an interesting grid solution for a more easily modifiable larger collision body but it seems like tilemaps can’t collide with tilemaps or am I doing something wrong? The tilemap_hero does collide with the sphere before it falls through the static tilemap, and it has the same settings as it other than using tilemap for collision…

TilemapHull.zip (7.1 KB)

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#6

This is strange. To try to make your example project work I separated everything so hero and map had their own tile source and .png. Still the two tile maps won’t collide!

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