Did some research, and it seems like dynamic atlas changing is in this year’s roadmap. So maybe there’s some other way, or maybe it’s been already released and I missed that.
I’am filling an isometric tilemap (room) with instances (furniture) of a default GO with a sprite (atlas and animation defined in editor). While all objects in the room are static and use the same atlas, doors use their own atlases with animations (opening). And it seems like I can’t just set_atlas(object, atlas) for now. Most likely there’s another way. How can I do that? GUI sprites?
Thanks!