I’m not sure what I’m doing wrong here, but I have imported from Dragon Bone (images and json).
I have also checked so I don’t get the message about not finding image (correct routing).
So everything seems fine, what I’ve done is:
**- Created Atlas file + Added images ** - Created Spine scene file + routed to Atlas and json - Added a gameobject -> spinemodel
Problem now, is that I can see it imported… But I can’t see the skin of this. (I even tried to use one of the example files of the dragon and imported… samr thing there, exeect I had to fix the path caveat thing).
Not sure what I’m missing or what more info would be needed. Attaching a screenshot as well
Screenshot: http://prntscr.com/itp4kj
From this thread it seems that the spine exporter in Dragonbones is broken, not sure if it has been fixed yet. What version of Dragonbones are you using and what Spine version are you exporting to?
I’ve tried to export to 3.3 and 2.1 with a sample stickfig.
If it’s just a matter of the exporter being incompatible(or broken), I have no issues just go to Spine Pro instead, since I was considering it always.
Any chance there is a sample resource of anything (json + img), just to test and see if I can import at all?
My hopes are that you are correct, and it’s just a bug with the export software
The Defold spine runtime supports spine versions 2.x and some features in spine versions 3.x (looking into exactly what features), so the safe bet would be to export for Spine version 2.x for use in Defold.