Dragon Bones 4.9.5 supports spine 3.3

It would definitely be great if we had an open source editor for skeleton animation that is not affected in any way by company politics and has no such network restrictions imposed.
It’s made by the community, for the community!

The closest to that is the Coa Tools plugin for blender. But here are a couple of issues with it atm:

  • it exports only to dragonbones json file type, so we still need the dragonbones pro editor with the restrictions in order to convert the animation to spine2d format that defold can read
  • Ndee seems to be the only developer actively supporting it and the plugin does need maintenance to make sure it works with the latest version of blender
  • We need to check the legality of writing an unofficial spine2d exporter - it seems to be ok for dragonbones chinese devs, but they might have a deal with esoteric that gives them permission. Is it ok for the community to create an exporter?