I believe Defold is a 3d engine essentially. Correct?
Does that mean that the things I learned about 2d operations are the same for 3d except for changing the vectors essentially?
I have over 100 maps to create. it would seem easier to be able to just rotate and animate 3d models over 2d frame control and exporting 100’s of frames for animations essentially.
But it does further bring up my ignorance:
How does going from 2d to 3d affect: cross platform compatibility, implementation, and resource overhead vs 2d?