Do texture profiles work with Custom Resources?

Quick one (hopefully!)

I’m trying to reduce the size of my html5 build. I’ve been able to reduce some texture sizes with Texture Profiles, but can’t seem to get the textures to compress if they’re in a folder which is set as ‘Custom Resources’ rather than being bundled up into the app.

Is it the case that I can’t do this? Or might I be missing something?

Thanks!

Harry

Custom resources are copied as-is.
They are not transformed by the content pipeline at all.
They are merely stored in the game archive for yor convenience, and you can retrieve the (raw) resources using sys.load_resource().

3 Likes

awesome, thanks for the reply!