Distance field output of the Japanese font is blurry

For my game localization, I created a new font file that includes Japanese characters.
However, when displayed on the game screen, the text appears blurry.

The same thing happened with a different font that includes Japanese characters.
Do you have any suggestions for solving this issue?

It looks a bit like you have the wrong shader for your font. You want the font-df or label-df ones.

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It works!! Thank you so much!!!

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