Did something change on rive.get_go()?

Hello everyone.

I recently updated to editor 1.4.3 and subsequently updated the rive extension to the appropriate version. Right after updating, a problem appeared with the rive.get_go() function.

The error is simply that the bone wasn’t found, which is odd given that it had worked for months until this point. So before reporting for a bug I just wanted to make sure that nothing was changed about this function.

I did try to download my .riv file again but it still doesn’t work. I also noticed that the appearance of my rive model was apparently bugged (with no outline and strange positions)

Should I file for a bug report, or is there something I am not aware of?

Thank you for reading!

Ah, yes.
Just like the Spine extension, we now have a check box that enables the creation of bones (default false).

For most objects we figure that the bones aren’t actually used, hence no need to create them by default.

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Thank you for your quick response! I just tested, problem solved.

While we are at it I thought I might share this with you, it only happens on Windows. As you can see my model is in the middle of an animation and missing some outline.


It doesn’t pose any problem for now but I prefer sharing just in case.

Hmm, that seems a bit odd. You are using the release 1.0 of the extension?

Perhaps @jhonny.goransson may be able to look at it.
Could you create an issue in the github repo for the extension?
And if possible, attach a problematic model.

Yes it’s the 1.0 release. I tried to create a new model from scratch and the problem also appears so I’m going to link this one in the github issue :

Edit : the bug has already been issued so I will second it!

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What’s the link to the issue? And is there a repro available?

Link to the Issue :

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