Hi! I’m starting to learn Defold and want to make my first project.
I want my game to work on any aspect ratio and resolution and scale to fit. I want a HTML5 build that can be used from desktop and ios/android
i got the scaling working and everything. But when i bundle it to html5 and use it on my iphone, its very blurry.
i can fix this the following way: Enable High DPI in game.project, and half the zoom value of my camera. then its crisp.
The issue is, on non high-dpi devices its now scaled wrong.
tl;dr Is there a way to apply different camera zoom levels, depending on the device pixel ratio?
since my game is not a pixel retro game, this results in very jagged edges. the core issue is the resolution/scale the sprite gets rendered on my phone.
but thanks anyway
yeah, but its not only the sprites that are blurry, also the physics debug shapes and other non-sprite-visuals are low res. also the sprite is already high resolution enough for the high dpi screen