Determine unidentified gamepad

Is there a way to detect whether a connected gamepad has a specific binding or not?

I’m processing the raw data and getting double readings for gamepads with bindings. I need to know when to use raw or not.

No, i don’t think there is any way you can do this now. We could probably add this info to the connected event. Please create a feature request!

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Already stumbled upon this. My solution was to get the name of the gamepad and compare it with the list of all gamepad names in the config file. If it exists - don’t use raw input, if doesn’t - use raw input.