I have a gui component in my object enemie, when delete enemie, the gui component is deleted too?
Yes, all components on a game object will be removed when the game object is deleted.
Is there any way - in editor or scripting - to see all existing entities (go, gui etc)???
No, not really. The profiler will show you the number of active instances, but that’s about it.
IMO a missing feature in the editor. Very important to have a overview while running f.e. to see all active elements. Otherwise maybe lots of trash is in memory.
Well, I guess you have a point there. There’s probably room to improve on our profiling tools further.
I dont line comparing to unity etc.
But I know in Unity there is a hierachy (tree) where you can see all entities incl the spawned/cloned ones via script.
There you can see all entities as a tree with childs etc. Very helpfull I think to have an overview. Also good for debugging or if a game starts laging. Otherwise you maybe never find. Also nice would be if there would be the memory usage for each. Very helpful IMO.
On a powerful PC this maybe just a peanut, but specially for mobile devices or HTML5 this could be a good tool for optimization and clear work
Yes, I agree, it’s a good tool to see what’s loaded at any time. I’ve added ticket DEF-2754 for this.