Defsave - Saving Tables, Adding Keys At Runtime

Hi there,

Defsave doesn’t seem to be able to save Lua tables or add key-value pairs to a save file at runtime. Is this correct? My use case is:

Creating many “worlds,” each of which have the same properties to be saved. If I am not able to create them dynamically, then each world data would need to be hard coded, which would impose a strict limit on the number of possible worlds that exist simultaneously.

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