Defragments - a library of Defold shaders

#1

It would be great if we could have a library of working shaders with examples in Defold, what do you think about such initiative?

@britzl started a great library: https://github.com/britzl/lumiere,

@Pkeod has a great library: https://github.com/subsoap/deffx

@Vincent introduced a blur shader: Blur shader example

@aglitchman shared awesome trails effects: Hyper Trails - customizable trail effect

I hope you’ll find time to develop further, guys :wink:


I’m not so advanced in shaders, but I have adopted few 2D shaders from Shadertoy for post-processing of a single image (I think they should work on 3D render too) based on Shadertoy examples (links in fragment programs).
I hope it would be great for new devs who would like to apply some cool effects! :slight_smile:

Because those are modified fragment programs I’m calling them:

Defragments:


(Logo made with designevo)

Defragments is just a library of simple examples with fragment programs from Shadertoy adopted to work in Defold. Fragment programs are modifying a sprite in post-processing.



It is available to download here and contributions are welcome :smiley: :

https://github.com/paweljarosz/defragments/tree/master


I’ve made examples in a form of game objects, so you can just replace the main go with other and build for instant result:

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