i’m using monarch, i have 2 screen:
screen A - Homepage
Screen B - proper game (mixture of gui and game objects, that uses the ortographic camera)
Screen B is created with a collection factory
if i’m in the screen A and i go to screen B everything works.
when i transition from my game (screen B) to screen A using:
monarch.show(hash(“A”), {clear = true })
i get this
`ERROR:SCRIPT: orthographic/camera.lua:695: attempt to index local ‘camera’ (a nil value)
stack traceback:
orthographic/camera.lua:695: in function send_view_projection
orthographic/camera.script:75: in function <orthographic/camera.script:71>
ERROR:SCRIPT: orthographic/camera.lua:296: attempt to index a nil value
stack traceback:
orthographic/camera.lua:296: in function final
orthographic/camera.script:60: in function <orthographic/camera.script:59>`
Since that moment when i go back from screen A to B, the camera works randomly, sometimes it does, sometimes it doesnt.
Am i missing something on how i should handle the camera in a collection that is managed by monarch and uses collection factory?