Hi, using extension input with gamepad controller analog example.
I have world in which I use it and everything is fine till I want to restart this world, to give user retry the level again. After restarting level with monarch.show($level, { clean = true }) extension argues with /in/onscreen.lua:63: Node used in the wrong scene.
Checked what does gui script of gamepad has as listener, it have correct node url even if with restarting I unregister and register that listener from the beginning.
Cannot find where is the problem, can someone advice something please?
“Node used in the wrong scene” happens when you have a reference to a GUI node and use the gui.* functions to manipulate it and the code runs from another GUI component than the node belongs to. This is very likely caused by the reload and onscreen.lua keeping a reference to an old node.