Just wanted to say that I really admire Defold, begin open source and professional at the same time! It keeps the focus on providing the minimum platform that provides stable minimalistic cross-platform with tools like editor (that does not claim that it does everything, it just gives you a set of tools that you really need) and all of the native extensions that target people that want to release something that they know it will work without worrying about devices support. Thank you very much about this. Unity does that but at the same time it forces you to do alot of things its way + it is bloated (just to be the ring that rules them all) and not open source.
What I am missing at the moment (and I know all are being worked on):
- Easier way to control everything inside the extensions instead of Lua only. I know things are being improved at the moment. I think it is designed like (Lua + Native extensions SDK) because Defold was closed source at the beginning, but now if everything can be opened to the extensions it would be great since it is an open source engine (or if it is for safety the SDK needs to have the same level of Lua’s go API).
- Visual Timeline and Animation (tweening) editor.
- Adding C (not C++) source code directly to extension’s the awesome (and again unique) build system. Now a days C is gaining popularity again with single-header libs made with C instead of C++ to increase portability between languages.
Thank you again for this great project and for open sourcing it.